Game Generator

Game Generator is a Custom GPT for generating games from text that you can play instantly in your browser.

Make a game on ChatGPT now

Prompt create a fighter jet 3d game.

Fighter Jet 3D Game

A 3D fighter jet game where you navigate through enemy obstacles in a space-like environment. Avoid collisions and rack up points by surviving as long as possible.

Prompt make a knight platformer game pelase

Knight Platformer

A side-scrolling platformer where you control a knight jumping on platforms and avoiding hazards.

Edit mwamaliza?

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WWE 2K24 Retro Version

WWE 2K24 Retro game with enhanced features, including audio playback for wrestler entrance music, expanded wrestler options, and match control view.

Edit create now

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WWE 2K24 Retro Version

WWE 2K24 Retro game with wrestler selection, match arena, and playlist display showing song title and artist at the bottom corner.

Edit just add then in the game

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WWE 2K24 Retro Version

WWE 2K24 Retro game with wrestler selection, match screen, and controls guide. Includes top wrestlers like Roman Reigns, Seth Rollins, and more.

Edit create

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WWE 2K24 Retro Version

WWE 2K24 Retro game with wrestler selection, match screen, and controls guide. Play as top stars like Roman Reigns, John Cena, and The Rock in various match types.

Edit are you done

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WWE 2K24 Retro Version

Expanded WWE 2K24 Retro game with detailed roads for Roman Reigns, John Cena, Undertaker, and The Rock in 40 Years of WrestleMania. Enhanced interactivity for Career and Exhibition modes.

Edit have you made it better and add other the road and that stuff

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WWE 2K24 Retro Version

Enhanced WWE 2K24 Retro game with fully interactive WrestleMania roads, career modes, exhibition matches, roster management, and settings customization.

Edit it not playable

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WWE 2K24 Retro Version

Fully interactive WWE 2K24 Retro game featuring playable modes and action prompts for Exhibition, Career, and WrestleMania Road, as well as settings and roster options.

Edit not functional

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WWE 2K24 Retro Version

Enhanced retro WWE 2K24 game featuring interactive modes like Exhibition, Career, and WrestleMania. Updated with functional menus and match-type interactions.

Prompt the game you have to make

WWE 2K24 Retro Version

A retro-styled WWE 2K24 game with modes like Exhibition, Career, and 40 Years of WrestleMania. Featuring classic arenas, customizable rosters, and match types.

Prompt Basic snake game

Basic Snake Game

A classic snake game where the player navigates a snake to collect food and grow in size. Avoid hitting the walls or yourself!

Prompt Clicker game with emojis

Emoji Clicker Game

A simple clicker game where you click an emoji to increase your score. Use points to buy power-ups like Auto Clicker and Double Click.

Prompt brawl stars

Brawl Stars-inspired Battle Game

A simplified, single-player game inspired by Brawl Stars. Move the player, avoid enemies, and shoot bullets to increase your score. The game ends if an enemy reaches the player.

Edit Spieler A soll zu erst eine Antwort eingeben, drück dieser auf Fertig, wird die Antwort zuerst zensiert, danach gibt Spieler B eine Antwort ein und wenn dieser auch auf Fertig gedrückt hat, werden beide Antworten gezeigt. Das ganze soll für das Handy Optimiert sein, also das man im Handy Browser alles richtig erkennen kann

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Begriffs-Matching-Spiel (Optimiert für Mobilgeräte)

Ein Zwei-Spieler-Matching-Spiel, bei dem Spieler A und Spieler B abwechselnd Antworten auf Begriffe eingeben. Die Antwort von Spieler A wird zuerst zensiert, bis Spieler B auch eine Antwort eingibt. Optimiert für die Verwendung auf Mobilgeräten.

Prompt Erstelle mir ein Browser-Game bei denen 2 Spieler benötigt werden. Beide müssen die Website offen haben. Es gibt auf der Seite 2 Buttons einmal für Spieler A und Spieler B. Beide kommen nun zu einem Eingabefeld. Über diesem steht ein Begriff, zu welchem sie eine Antwort geben müssen. Der Begriff ist bei beiden Spielern IMMER gleich. Die Antwort sieht zuerst nur der jeweilige Spieler. Sobald beide auf einen "Fertig" Button gedrückt haben, werden beide Antworten, beiden Spielern angezeigt. Ist die Antwort nun Identisch (Groß und kleinschreibung ist hierbei egal), wird ein Grüner Rand um beide Antworten angezeigt, wenn die Antworten nicht identisch sind, ein Roter Rand. Sobald eine Antwort fertig ist sollte nach 3 Sekunden einen neuen Begriff angezeigt werden und es geht wieder weiter. Außerdem sollte es ein Überspringen Button geben, mit dem man einen Begriff überspringen kann, dieser sollte dann Synchron mit beiden Spielern geändert werden. Man sollte weitere Begriffe in einer Liste hinzufügen können. Mache die seite in einem Dunklen Design, hintergrund mit 90% Schwarz

Begriffs-Matching-Spiel

Ein Spiel für 2 Spieler, bei dem beide Spieler Begriffe eingeben und die Übereinstimmung überprüft wird. Wenn die Antworten gleich sind, werden sie grün markiert, andernfalls rot. Das Spiel verwendet eine dunkle Benutzeroberfläche und wechselt alle 3 Sekunden oder wenn die Spieler den Begriff überspringen möchten.

Edit MAKE A FOOTBALL GAME LIKE MENUS GAMEPLAY AND ALL THAT

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Football Game

A football game with menus and gameplay. Players can navigate through a menu to start a match and score goals.

Prompt создай игру для годовалого ребенка на украинском языке с использованием домашних животных и издаваемыми ними звуками

Гра для малюка: Домашні тварини

Ця гра допомагає малюку вивчати назви домашніх тварин та звуки, які вони видають.

Prompt Make EA FC 25

EA FC 25

A quick football match simulator where players can randomly score goals by clicking a button. Watch as Team A and Team B compete to score goals.

Edit create mine craft game with human bodies and craft fight and mine

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Mine and Craft Fight

A Minecraft-style game where you mine resources, craft weapons, and fight enemies. Players can collect wood and stone to craft weapons and use them to defend against enemies that attack periodically.

Prompt create One person shooter game

One Person Shooter

A simple one-person shooter game where the player controls a blue block shooting at descending red enemies. The goal is to score as high as possible by shooting enemies before they reach the bottom of the screen.

Prompt Basic snake game

Snake Game

A basic snake game where the player controls the snake to eat food and grow in size while avoiding collisions with the walls or itself. Use the arrow keys to control the snake.

Prompt Building a 3D multiplayer soccer game with both real-life football simulation and arcade elements

2D Soccer Game

A basic 2D soccer game prototype where two players can control their characters on a soccer field, move around, and kick the ball. This version includes simple player and ball physics.

Prompt 'maak deze sims 4 expension game pack voor mij'

Horror Creature Creator

A simple game where players generate horror creatures inspired by the user's dark fantasy universe. Each creature has unique characteristics.

Prompt a cowboy open world game

Cowboy Open World Game

Explore the open world as a cowboy. Move around using arrow keys and enjoy the vast open spaces.

Prompt Basic snake game that is mobile friendly

Snake Game

A basic snake game that is mobile-friendly.

Prompt Project Zomboid clone

Project Zomboid Clone

A simplified clone of Project Zomboid where you control a player character and avoid zombies.

Prompt A game where you need to fill the entire screen with emojis

Emoji Filler

A game where you need to fill the entire screen with emojis.

Prompt Entities are spawned every second and walk randomly on the screen. Every time an entity hits another entity the bigger entity (or randomly if they are the same size) eats the other entity and becomes a tiny bit bigger. Make them bounce on the sides.

Entity Eater Game

Entities are spawned every second and walk randomly on the screen. Every time an entity hits another entity, the bigger entity (or randomly if they are the same size) eats the other entity and becomes a tiny bit bigger. They bounce on the sides.

Prompt a game that goes back and forth til someone can't come up with a response. Player 1 starts out with an 8 syllable sentence. player 2 will say another 8 syllable sentence, but rhymes the end with the opponents last sentence. the prompt will give player 1 the syllable count for the sentence and a rhyme word too. rhyme word and Syllable count will be randomly assigned at the beginning of each round. Players have 10 seconds to say their sentence, or they lose the round. Syllable counts that don't match the targeted number will result in losing the round. Score is 1st to 6 wins. after the game starts, a game clocks will start with a 10 second shot clock, the player can hit the space bar when finished with there sentence to pass it back to next player, or wait for the time clock to expire and pass it back when and only when they have already completed their sentence and its accurate with the rhyme and syllable count. The opponent will determine if sentence is good or not.

Rhyme Duel

A back-and-forth rhyme game where players create 8-syllable sentences that rhyme with the opponent's last word. Players have 10 seconds to respond, and the first to 6 points wins.

Prompt Game is foosball basketball

Foosball Basketball

A combination of foosball and basketball where players control paddles to hit a ball into the opponent's goal.

Prompt Come up with a game where you have a JSON object that is visualised in HTML/CSS. Then make 5 functions manipulating this JSON object. The gameplay should be pressing buttons to manipulate it.

JSON Manipulator Game

A game where you manipulate a JSON object via buttons. Functions include adding, removing, modifying, shuffling items, and resetting the JSON object.

Edit Improve it and make it more fun to play.

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More Fun Game

A more engaging and interactive version of the innovative game where the player can control the vertical movement of the ball with their mouse, adding a dynamic gameplay element. The ball also changes color when it hits the walls, enhancing visual feedback.

Edit Improve it.

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Improved Innovative Game

An improved version of the innovative game with enhanced ball physics and color-changing effects upon collision with the walls, providing a more dynamic and visually engaging gameplay experience.

Prompt A fun and innovative game.

Innovative Game

A fun and innovative game featuring a bouncing ball mechanic, designed as a simple yet engaging way to demonstrate basic physics and user interaction in a web game.

Edit Create a game where you have to pop RGB bubbles.

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RGB Bubble Popper

A fun and colorful game where you pop RGB-colored bubbles that randomly appear on the screen.

Prompt A zombie farm simulator game where you farm zombies of all varieties.

Zombie Farm Simulator

A unique simulator game where you manage a farm of various types of zombies, growing and evolving them over time.

Edit Great but the targeting doesn't seem to work. It randomly picks a target. The actions should be 1. select origin cell 2. select target cell. And it should show which origin cell is currently selected.

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Propagation Game

Updated game mechanics for selecting an origin cell and then a target cell from its adjacent cells, with visual indication of the current selection.

Edit No, this is much worse. Now it increments all adjacent cells again. Scrap that. Each cell should only increase one adjacent cell.

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Propagation Game

Adjustment where each cell with a value of 1 or more targets only one specific adjacent cell to increment each second.

Edit Ok, this is very close. All it needs to do now is continue updating the target cells and not only when selected. So all cells with 1 or above increase one adjcanet target cell each second.

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Propagation Game

Final adjustment for grid-based game where all cells with a value of 1 or above continuously increase their respective adjacent target cells each second.

Edit Now I can select but I can only target myself, upon which it starts adding +1 to all adjacent cells. That's wrong. The target should be one adjacent cell only. So after selecting you should pick target cell out of the adjacent ones that it thereafter starts increasing every second.

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Propagation Game

Grid-based game with refined targeting system allowing a selected cell to target only one of its adjacent cells, which then increases in value every second.

Edit Now select has stopped working and it only targets immediately, and can only target itself.

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Propagation Game

Corrected selection and targeting mechanisms to allow each cell to properly select adjacent cells as targets, with visual feedback for active selections and targets.

Edit Great. The problem now is that it only updates the current target. All cells can have active targets at the same time and two cells can have the same target (make those cells darker). So each second many cells should be updated as per how many targets are set.

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Propagation Game

Advanced version of the grid-based game allowing multiple simultaneous targets and visual distinction for cells targeted by multiple sources.

Edit Hm, the selection does not appear so not sure what's happening. It started updated cells but since I don't know what I selected or targeted it's hard to know if it's working.

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Propagation Game

Grid-based game with clear visual indicators for selected and targeted cells, enhancing player understanding and interaction.

Edit Good. It only updates the last selected though. It should update all targets. Each cell above 0 can have one adjacent targets.

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Propagation Game

Grid-based game where each active cell can target one adjacent cell, and all targets are updated simultaneously.

Edit Better but still the following issues: 1. It only selects the first one. Any subsequent you select are not selected. 2. You are able to pick target anywhere. It should only be the 4 adjacent to the selected. 3. The timer seems wrong. It should tick once a second and increase all targets with 1.

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Propagation Game

Updated grid-based game where players can select and target cells to propagate values. Includes reselection and adjacent target selection, with precise timing for incrementing values.

Edit Almost. You should first pick one cell that is selected. Then you should pick the target. An arrow pointing toward the target cell from the selected cell should be shown. After that it should increase that target cell with +1 once a second.

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Propagation Game

Enhanced grid-based game where players select and target cells to propagate numeric values, with visual arrows indicating the direction of influence.

Prompt A grid with all zeroes where you start with a 1 in a cell in the middle. You can choose any adjacent cell as the target for the 1. Each second that cell will increase the target adjcent cell. Any cell that is above 0 have the same target abilities (but can only target one adjacent cell at a time).

Propagation Game

A grid-based game where cells spread numeric values to adjacent cells. Start with a single active cell and expand the influence across the grid.

Prompt pressing buttons inside a spaceship

Space Command

A simple interactive game where players press buttons inside a spaceship to perform various actions like starting the engine, turning on lights, activating shields, and initiating hyperdrive. Each button press results in a visual and textual feedback to the player.

Prompt Für ein einfaches Jump-and-Run-Spiel zum Thema Kühlkettensicherheit können wir ein grundlegendes Konzept erstellen, in dem der Spieler ein gekühltes Paket durch verschiedene Level führen muss, die mit Hindernissen und "heißen Elementen" versehen sind. Das Ziel ist es, das Paket durch den Parcours zu manövrieren, ohne dass es überhitzt, indem man über Hindernisse springt und kühle Bereiche findet, um die Temperatur des Pakets zu senken.

Kühlketten-Sicherheitsspiel

Ein Jump-and-Run-Spiel, bei dem der Spieler ein gekühltes Paket durch verschiedene Level führen muss, ohne dass es überhitzt. Es gilt, heißen Hindernissen auszuweichen und kühle Zonen zu erreichen, um die Temperatur zu senken.

Edit gioco degli scacchi, ma quando un pezzo vuole magiare un altro pezzo, inizia un combattimento con un sottogioco: i 2 pezzi si trovano in un'arena e sparano come fossero 2 carriarmati. Come negli scacchi reali ogni pezzi ha caratteristiche distintive di velocità di movimento, energia vitale, gittata del colpo sparato.

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Chess Battle

A unique chess game where pieces engage in tank-style combat when capturing each other. Each chess piece has distinct characteristics like movement speed, health, and shooting range, reflecting their chess abilities.

Prompt gioco degli scacchi, ma quando un pezzo vuole magiare un altro pezzo, inizia un combattimento con un sottogioco: i 2 pezzi si trovano in un'arena e sparano come fossero 2 carriarmati. Come negli scacchi reali ogni pezzi ha caratteristiche distintive di velocità di movimento, energia vitale, gittata del colpo sparato.

Chess Combat

A unique chess game where pieces engage in tank-style combat upon capturing. Each piece has distinctive characteristics like movement speed, health, and firing range.

Edit Make the sand red.

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Falling Sand

A simple falling sand game where particles fall and accumulate at the bottom of the screen. Players can add particles by moving their mouse across the canvas. Now with red sand for an added visual effect.

Prompt A "falling sand" game.

Falling Sand

A simple falling sand game where particles fall and accumulate at the bottom of the screen. Players can add particles by moving their mouse across the canvas.

Edit I can't move to the sides. Also add randomly flying objects that bounce on the sides.

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Multi-Jump Platformer

Enhanced version of the platformer game where players can now move sideways. The game also features randomly flying objects that bounce off the sides, adding to the challenge.

Prompt A platformer where every time you jump another player is spawned behind you that you also control, so the more you jump the more players are spawned. Add a few obstacles and apples that the player can take.

Multi-Jump Platformer

A unique platformer game where each jump spawns another player behind you. Control a growing number of players while navigating obstacles and collecting apples.

Prompt Snake game where you take apples and get longer. After taking an apple a turret is spawned that shoots a projectile at the last apple once a second. A projectile is destroyed when hitting an apple, the snake or the walls. Furthermore, when a projectile hits an apple it should deduct 1 hp from it. Apples start at 10 hp and gets destroyed when at 0 hp, just as if the snake eats it.

Apple Assault

In Apple Assault, control a snake that grows by eating apples. Each apple eaten spawns a turret that shoots at the last apple, with each shot reducing the apple's health by 1. Avoid projectiles and navigate carefully to survive and score high. The game ends if the snake hits a wall, itself, or a projectile.

Prompt Snake game where you take apples and get longer. After taking an apple a turret is spawned that shoots a projectile at the last apple once a second. A projectile is destroyed when hitting an apple, the snake or the walls. Furthermore, when a projectile hits an apple it should deduct 1 hp from it. Apples start at 10 hp and gets destroyed when at 0 hp, just as if the snake eats it.

Snake vs Turrets

In this twist on the classic snake game, you control a snake to collect apples, each increasing its length. After collecting an apple, a turret spawns and shoots at the last apple. The projectiles are destroyed upon hitting an apple, the snake, or the walls. Each apple starts with 10 hp and gets destroyed at 0 hp, either by being eaten by the snake or hit by projectiles. Navigate carefully and score as high as possible!

Prompt Classic snake where you take apples and get longer. After taking an apple a turret is spawned that shoots a projectile at the last apple once a second. A projectile is destroyed when hitting an apple, the snake or the walls. Furthermore, when a projectile hits an apple it should deduct 1 hp from it. Apples start at 10 hp and gets destroyed when at 0 hp, just as if the snake eats it.

Snake with Turrets

In this twist on the classic snake game, players navigate the snake to collect apples while avoiding projectiles from newly spawned turrets. Each apple has 10 HP, and a turret shoots at the last apple every second. Projectiles are destroyed upon hitting an apple, the snake, or the walls. When a projectile hits an apple, it loses 1 HP. Apples are destroyed at 0 HP, similarly to being eaten by the snake.

Prompt A 2D top-down RPG

Top-Down RPG Adventure

A simple 2D top-down RPG where the player controls a character navigating through a world, exploring and interacting with the environment. The game features basic movement controls and a canvas-based rendering system.

Prompt A clicker game where you can unlock new structures automating clicks and the structures become bigger as they level up.

Clicker Empire

Clicker Empire is a clicker game where players can unlock new structures that automate clicks. As these structures level up, they grow in size and efficiency, providing more clicks per second. Players start with a basic clicker and earn more clicks by manually clicking a button. They can then use these clicks to purchase and upgrade structures like 'Auto Clicker' and 'Mega Clicker', each with its own cost and click productivity. The game challenges players to efficiently manage their clicks and upgrades to build their clicker empire.

Edit Good but the ball should be catched or thrown only by two fingers with multi touch and it should be a nicer looking ball

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Catch the Ball: Two-Finger Challenge

An enhanced version of the game where players use two-finger multi-touch gestures to catch or throw a beautifully designed ball. The ball features a vibrant radial gradient, adding to the visual appeal. This version emphasizes precision and coordination, providing a more challenging and engaging experience.

Prompt A ball that one should catch by Multi-Touch gestures

Catch the Ball

A simple yet engaging game where the player uses multi-touch gestures to catch a bouncing ball on the screen. The ball moves randomly, and the player must tap near it to change its direction. The game challenges the player's reflexes and precision in a fun and interactive way.

Prompt Snake but every time you eat an apple the screen turns 1 degree.

Rotating Snake

A twist on the classic snake game where each time the snake eats an apple, the screen rotates 1 degree, adding a challenging and dizzying effect to the gameplay. Navigate the snake to eat apples and watch as the world spins around you with each bite. How long can you keep up with the ever-rotating screen?

Edit Now it walks around but nothing happens when it hits the different blocks.

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Resource Quest Interactive

Resource Quest Interactive is a tile-based game where players cut down trees, mine ore, and battle goblins. Each tile on the map represents a different resource or enemy. This version includes interactive elements, allowing the player to engage with each tile type. Interactions trigger specific actions, like cutting down trees, mining ore, or fighting goblins.

Edit It renders boxes of different colors but nothing happens.

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Resource Quest Enhanced

Resource Quest Enhanced is an interactive tile-based game where players cut down trees, mine ore, and battle goblins. The game features a player-controlled character that can be moved using arrow keys. Each tile on the map represents a different resource or enemy, and the player must navigate the map to interact with these elements.

Prompt A tile-based game where you cut down trees, mine ore and kill goblins.

Resource Quest

Resource Quest is a tile-based game where players engage in activities like cutting down trees, mining ore, and battling goblins. Each tile on the map represents a different resource or enemy. Players must navigate the map to gather resources and defeat goblins, strategically planning their moves to maximize their gains while minimizing risks.

Edit That's great but when it hits itself I get the following error: Uncaught TypeError: Cannot read properties of undefined (reading 'x')

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Evergrowing Snake

Evergrowing Snake is a twist on the classic snake game. The player controls a snake that grows in size with every movement. The game's challenge is to navigate without hitting walls or the snake's body. Colliding with itself causes the snake to eat that part, shorten, and increase the player's score. The game becomes more challenging as the snake grows longer, requiring careful navigation to avoid collisions. The game ends if the snake runs into a wall or cannot move further.

Prompt It's snake but you you keep increasing size every step it moves. When hitting itself it should eat that part and increase a score.

Evergrowing Snake

In Evergrowing Snake, the player controls a snake that grows in size every step it moves. The objective is to navigate the snake without hitting the walls or its own body. If the snake does collide with itself, it eats that part, shortens, and the player earns points. The challenge increases as the snake grows longer with each movement, making it harder to avoid collisions. The game ends when the snake runs into a wall.

Prompt A Vampire Survivors clone.

Vampire Survivors Clone

A clone of the popular game Vampire Survivors. In this version, players control a red circle representing the player character, moving around a dark canvas avoiding green circles representing enemies. Players can move the character using the arrow keys. The objective is to survive as long as possible while enemies continuously move towards the player.

Prompt Update the game to spawn a mountain and a lake spanning multiple tiles. The lake can't be walked over and the mountain takes 4 hit per tile to destroy upon which it creates rumble beneath.

Emoji Forest Adventure

Emoji Forest Adventure is a tile-based game where players navigate through a procedurally generated forest with new elements like a mountain and a lake. The mountain requires four hits per tile to destroy, turning into rubble upon destruction. The lake spans multiple tiles and cannot be walked over, adding a strategic layer to the game's exploration and resource management.

Prompt Entities are spawned every second and walk randomly on the screen. Every time an entity hits another entity the bigger entity (or randomly if they are the same size) eats the other entity and becomes a tiny bit bigger. Make them bounce on the sides.

Entity Eater

In this game, entities spawn every second and move randomly across the screen. When one entity collides with another, the larger entity (or randomly chosen if they are the same size) consumes the other, growing slightly larger. Entities also bounce off the screen edges.

Prompt Entities are spawned every second and walk randomly on the screen. Every time an entity hits another entity the bigger entity (or randomly if they are the same size) eats the other entity and becomes a tiny bit bigger.

Entity Eater

In this game, entities are spawned every second and move randomly across the screen. When one entity collides with another, the larger entity (or one chosen randomly if they're the same size) eats the other and grows slightly larger. The game showcases dynamic interactions and growth among moving entities.

Prompt The trees should only be randomly generated once, at the beginning.

Emoji Forest Adventure

Emoji Forest Adventure is a tile-based game set in a procedurally generated forest. The forest is created randomly at the start of the game. Players navigate through the forest as a character, represented by an emoji. The objective is to cut down trees, also represented by emojis, which turn into stumps after being cut down. The game features simple controls for movement and interaction with the environment.

Prompt A tile-based game where you are a player in the middle of a procedurally generated forest. Every sprite is an emoji and you cut down trees by walking into them, which spawns a stump in its place. You walk 1 tile a second.

Emoji Forest Adventure

Emoji Forest Adventure is a tile-based game where you play as a character in the middle of a procedurally generated forest. Each sprite in the game is represented by an emoji. The objective is to cut down trees by walking into them, which then spawns a stump in their place. The player moves one tile per second, navigating through the forest and clearing the area.

Prompt Nothing is shooting and I can't see the player. The monsters just walk to the middle and the HP starts going down. Fix please.

Monster Shooter

In 'Monster Shooter', players control a visible player character, shooting projectiles in all directions to defeat monsters. Monsters spawn continuously outside the screen and approach the player. The player starts with 1000 HP, which decreases when hit by monsters. The game features weapon upgrades upon leveling up, enhancing the player's firepower. HP is displayed on-screen.

Prompt A game where you shoot projectiles in all directions. Monsters killed drop gems that you can pick up to get XP. Monsters spawn continuously right outside the screen and walks toward you. When hit you lose 1 HP but you have 1000 HP. Display HP on screen. When leveling up you get to pick a new random weapon that will start shooting automatically alongside your previous weapons.

Monster Shooter

In 'Monster Shooter', players shoot projectiles in all directions to defeat continuously spawning monsters. Monsters drop gems that grant XP when picked up. The player starts with 1000 HP, which decreases upon being hit. Leveling up allows the player to choose a new weapon, adding to their arsenal for increased firepower. The game displays the player's HP on-screen.

Prompt It doesn't seem to work. There's nothing happening. Please fix the code and give me a new link.

Monster Siege

In Monster Siege, you control a character who shoots projectiles in all directions. Defeated monsters drop gems that grant XP. Monsters continuously spawn outside the screen and move towards you. Each hit costs 1 HP, but you start with 1000 HP. Your HP is displayed on-screen. Leveling up lets you choose a new random weapon, which fires automatically alongside your existing weapons.

Prompt A game where you shoot projectiles in all directions. Monsters killed drop gems that you can pick up to get XP. Monsters spawn continuously right outside the screen and walks toward you. When hit you lose 1 HP but you have 1000 HP. Display HP on screen. When leveling up you get to pick a new random weapon that will start shooting automatically alongside your previous weapons.

Monster Siege

In Monster Siege, you control a character who shoots projectiles in all directions. Defeated monsters drop gems that grant XP. Monsters continuously spawn outside the screen and move towards you. Each hit costs 1 HP, but you start with 1000 HP. Your HP is displayed on-screen. Leveling up lets you choose a new random weapon, which fires automatically alongside your existing weapons.

Prompt Doesn't seem to work on touch. Nothing happens.

Dynamic Brush Painter Touch Fixed

The 'Dynamic Brush Painter Touch Fixed' game is an updated version optimized for touch input. Users can paint using their fingers on touch-enabled devices, with the brush size changing dynamically every 2 seconds for a unique painting experience.

Prompt Make it work on touch.

Dynamic Brush Painter Touch

'Dynamic Brush Painter Touch' is an enhanced version of the original game, now compatible with touch input. Players use their fingers on touch devices to paint on a canvas. The brush size still changes dynamically every 2 seconds, offering a creative and interactive painting experience.

Prompt You paint with your mouse and the size of the brush varies from small to large and tweens between these every 2 seconds.

Dynamic Brush Painter

In 'Dynamic Brush Painter', players use their mouse to paint on a canvas. The unique feature of this game is that the brush size changes dynamically, varying from small to large. This size alteration happens every 2 seconds, creating an engaging and ever-changing painting experience.

Prompt Make it so that the "top boost" spawn smaller cards with the same number randomly on the screen every second. There's also a score that indicates how even the cards are. If all are the same it's 100 and if none are the same it's 0.

Top Boost Cards

Top Boost Cards is an enhanced version of the card game where clicking on a card makes it 'top boost'. The 'top boost' card now spawns smaller cards with the same number randomly on the screen every second. The game includes a scoring system that reflects the evenness of the cards: a score of 100 means all cards are the same, while 0 means no cards are the same. This adds an extra layer of strategy and challenge to the game.

Prompt Make a game where you lay down cards with different ascending numbers on them. By clicking on a card that is laid down it becomes "top boost". Only one card can be "top boost" at a time. The cards order change depending on who became "top boost" last. At the top is "top boost", after is the card that was most recently "top boost" and so on.

Top Boost Cards

Top Boost Cards is a game where players interact with cards that have different ascending numbers. By clicking on a card, it becomes 'top boost', changing the cards' order. The 'top boost' card is always at the top, followed by cards that were previously 'top boost', in reverse order of when they were selected. The game continues with this dynamic, creating a constantly changing sequence based on player choices.

Prompt {"0":"Now generate a tic-tac-toe game for mobile"}

Mobile Tic-Tac-Toe

A classic game of Tic-Tac-Toe optimized for mobile play. Players take turns tapping cells to place their X or O. The first player to align three of their marks vertically, horizontally, or diagonally wins. The game features a simple and intuitive interface, perfect for quick, casual gaming sessions.

Prompt A horse jumping game with mobile controls---

Horse Jumping Adventure

A mobile-friendly horse jumping game where the player controls a horse that must jump over obstacles. The game features simple controls, where tapping the screen makes the horse jump. The game's objective is to avoid obstacles and achieve a high score. It has a charming visual style with a blue sky background, a brown horse, and black obstacles, providing an engaging and fun experience for players of all ages.

Prompt Basic snake with touch controls

Basic Snake with Touch Controls

An enhanced version of the classic snake game with visible touch controls. Players guide the snake to eat apples, with each apple increasing the snake's length. The goal is to eat as many apples as possible without hitting walls or the snake's tail. Touch controls are provided for intuitive gameplay on touch devices.

Prompt Basic snake with touch controls

Basic Snake

A simple and classic snake game with added touch controls for mobile play. The player controls a snake, guiding it to eat apples that appear on the screen. Each apple eaten makes the snake longer and the game more challenging. The goal is to eat as many apples as possible without colliding with the walls or the snake's own tail.

Prompt Basic snake game

Basic Snake Game

A simple snake game where the player controls a snake to eat apples. Each apple eaten makes the snake longer. The game ends if the snake runs into itself.

Prompt Can you make it so that the balls change color as they grow bigger?

Colorful Entity Eater

In Colorful Entity Eater, entities not only grow bigger when they eat others but also change color. Each entity is a colorful circle, changing hues as it becomes larger, adding a vibrant dynamic to the game.

Prompt Entities are spawned every second and walk randomly on the screen. Every time an entity hits another entity the bigger entity (or randomly if they are the same size) eats the other entity and becomes a tiny bit bigger.

Entity Eater

In Entity Eater, entities spawn every second and wander randomly. When an entity collides with another, the larger one eats the smaller and grows slightly bigger. If they are the same size, the eater is chosen randomly.

Prompt Clicker game with emojis

Emoji Clicker Game

A simple clicker game where you click on emojis to earn points. Each click changes the emoji to a random one from a set list. The score increases with each click and is displayed on the screen.

Prompt Basic snake game

Basic Snake Game

A simple Snake game where the player controls a snake, guiding it to eat food while avoiding colliding with the walls or itself. The game is presented in a minimalistic style with basic controls.

Prompt A game where you need to fill the entire screen with emojis

Emoji Filler

A game where the player must fill the entire screen with emojis. Emojis appear randomly across the screen, and the goal is to cover the entire area with these cheerful symbols. A simple yet engaging game that brings a colorful and fun challenge.

Prompt Hidden prompt

Sample Game

A simple clicker game where players increase their score by clicking a button.

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