In this twist on the classic snake game, players navigate the snake to collect apples while avoiding projectiles from newly spawned turrets. Each apple has 10 HP, and a turret shoots at the last apple every second. Projectiles are destroyed upon hitting an apple, the snake, or the walls. When a projectile hits an apple, it loses 1 HP. Apples are destroyed at 0 HP, similarly to being eaten by the snake.
Prompt
Classic snake where you take apples and get longer. After taking an apple a turret is spawned that shoots a projectile at the last apple once a second. A projectile is destroyed when hitting an apple, the snake or the walls. Furthermore, when a projectile hits an apple it should deduct 1 hp from it. Apples start at 10 hp and gets destroyed when at 0 hp, just as if the snake eats it.
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